


Another example of this is Mohg, one of the game's toughest bosses. This can be done for riders as well as other creatures, meaning you can ride NPCs - such as Blaidd the Half-Wolf.Īs Zullie points out in the video, this does indicate that FromSoft previously imagined certain NPCs as riders, even if they don't have mounts in the final game. The game simply looks for a matching ID to initiate the mounting animation and attach the two together.īecause these points exist on many NPCs, even when they don't actually use them, you can effectively attach your character to it and mount them.

This so called dummy poly also exists on the mounts, bearing the ID of 500. NPCs (and the player character) have attach points on their 3D models. According to their findings, the way the mechanic works is actually fairly simple. Souls modder Zullie the Witch, who digs deeper into FromSoft's games than anyone else, has uncovered some interesting quirks about the feature. The player can himself do that with Torrent, of course, and the system that governs all of those interactions is the same. Across the game's world, you'll come across enemies riding horses as well as other creatures. One such feature that seems to have gone through a few iterations during development is riders and mounting. Even if you look past the content already in the game, our evolving interpretations of it, and the different discoveries players continue to make this many months after launch, there's an untapped goldmine of cut features and content that we've been slowly uncovering. Elden Ring really is the gift that keeps on giving.
